Hi, I'm Jullia!
The ultimate goal of my design and research is to bridge the gap between education and technology. My primary interests are understanding the technological and contextual factors that contribute to social-emotional learning in immersive extended reality environments. Examples of some of my works include: a mixed reality (MR) app to help students with autism (ASD), an augmented reality (AR) app to help children learn shapes and a virtual reality (VR) speech therapy app to help stutter patients prepare for job interviews.
On December 2018, I got to share with the world my AR shape recognition project on the red dot. The AR mobile app was designed to o help autistic children identify abstract concepts in real life in order to help them overcome their social and linguistic challenges.
In 2019, I won the Verizon 5G EdTech Challenge, where I developed a HoloLens simulation game to help students with special needs advance social interaction in an augmented reality environment. I had the privilege of developing and testing my product on Verizon's 5G network.
Verizon 5G EdTech Challenge Winner
I worked with UX designers and engineers from NYU, SVA and Parsons in 2018 to design a VR experience that uses artificial intelligence to help stutter patients overcome social anxiety through exposure therapy techniques. We were awarded the Verizon Connected Futures III fellowship, selected as one of the twelve finalists of the US Microsoft Imagine Cup 2018, named as Semifinalist for Social Impact of the Adobe Design Achievement Awards in 2018, and received the Iron Award as part of the A’ Design and Award Competition this year.
Microsoft Imagine Cup US Finalist
In 2018 and 2019, I had the opportunity to share with a wide audience of educators at the International Society for Technology in Education (ISTE) conference how I am using augmented reality to help special needs learners, such as students with autism spectrum disorder (ASD).
ISTE 2019 and ISTE 2018 Presenter
MORE ABOUT ME
Doctor of Philosophy in Cognitive Science in Education, Teachers College, Columbia University, Sep 2020 - Present
Master of Arts in Instructional Technology and Media, Teachers College, Columbia University, 2018
Bachelor of Education in Secondary Education, The University of British Columbia, 2011
Bachelor of Arts in Visual Arts and Minor in Asian Area Studies, The University of British Columbia, 2010
"Augmented Reality to Help Children with Autism", TED Talk, New York, 2018
CBS Mission Unstoppable. “Using AR to Help Kids with Special Needs”. Nov 2019
CUNY TV - Simply Science. Educator and VR/AR Technologist. Sept 2019
"HoloLens to Help Students With Special Needs Transition into School", ISTE, Philadelphia, 2019
"Discovery Demo", OEB Shaping the Future of Learning, Berlin, 2018
“Augmented Reality for Early-Childhood and Special Education”, ISTE 2018 1-in-3 Session, Chicago, 2018
"Project Briefs: Neurogaming & Health", 2018 Games for Change Festival, New York, 2018
Second Place Winner (LG U+ Award), XR Challenge, 2020
5G Edtech Challenge Winner, Verizon Foundation, 2019
TED Resident 6, TED Conferences, 2018
US National Finalist, Microsoft Imagine Cup, 2018
Semifinalist in Social Impact - WEB / APP / GAME DESIGN, Adobe Design Achievement Awards, 2018
Fellowship Recipient, Verizon Connected Futures III, 2018