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Augmented Reality (AR): Simulation Training

Pally is a HoloLens (headset) simulation app designed to help individuals with special needs, such as autism, advance social communication and interaction.

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<My Role>

In a cross-functional team of 4, I product/project managed the full product development cycle of this augmented reality (AR) simulation app from research, design, prototyping, software development, and testing.

<Achievements>

  • Featured on CBS Mission Unstoppable (tv show)

  • 2020 XR Challenge, Second Place (LG U+ Award)

  • 2019 Verizon 5G EdTech Challenge Winner

  • ISTE 2019 Young Educators Ignite Talk

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<Project Background and Goals>

In 2019, I won the Verizon 5G EdTech Challenge, where I received funding to design/develop a HoloLens simulation app to help students with special needs practice social interaction in an AR environment. I had the privilege of developing and testing my product on Verizon's 5G network before it was publicly available. 

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<Technology Used>
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My Design Process

*Below is a summary of the full product development cycle I project managed.

Step 1: Identify "The Problem & Target Audience"

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Step 2: Ideation

<Concept>

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<Key Design Features>

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<General User Flow>

AR Pally User Flow.001.jpeg

ADMIN SETup oN WEb-based app

USER EXPERIENCE ON HOLOLENS

Step 3: Wireframing 

<Preliminary Hand-Drawn Wireframes for Web-Based Admin App>

AR Pally Hand Wireframe.001.jpeg
AR Pally Low-Fidelity Wireframe.001.jpeg

<Low-Fidelity Wireframes for Web-Based Admin App>

AR Pally Sample Mockup.001.jpeg

<Sample Mockup Examples of Web-Based Admin App>

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<HoloLens Storyboard>

Step 4: Prototype Development

<Prototype 1>

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pally.gif

<Prototype 2>

Step 5: Prototype Usability Testing (with users with autism)

pally test.gif

Media Coverage

This prototype was featured on CBS Mission Unstoppable (2019).

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